The Climb 2 is, however, probably great for acrophobes who want to use it for some height desensitization therapy. If it’s an exercise you’re looking for, games like Beat Saber, FitXR, OhShape, and Pistol Whip will give you a far better workout. The only time the game penalizes you is if your arms are too far from your body, which results in your stamina running out far quicker. You can easily play this entire game with your arms comfortably at waist level. Sure, the game might tire your arms if you’re continually holding your hands up high as though you genuinely were carrying your weight, but you’re not, and the game doesn’t force you to. Many people seem to be under the impression that The Climb 2 is somehow a fitness game or that it’ll do wonders for your upper body. I’m of two minds regarding those on the one hand, they add a novel element to the gameplay, but on the other hand, they’re so unrealistic as to border on being immersion-shattering contraptions. The game also features moving grip points that move up and down on buildings.
THE CLIMB VR LEVELS ZIP
There are also some pretty cool zip lines. You’ll find ladders that often swing when you grab hold of them, scaring the hell out of the weak of heart. Those climbs somehow felt more realistic and a little scarier to me, but that could be because I’m mostly a city dweller, so, oddly enough, they felt a bit more realistic than the natural settings of the other levels.Īs mentioned above, the levels also feature some new elements that contribute to the gameplay. The most significant standout addition for fans of the old game will be the city levels, giving you the chance to climb skyscrapers in the familiar environs of a cityscape. The Vistas of Your MindĪlthough The Climb 2 offers mostly the same landscapes found in the first game, the challenges are different because the climbing paths are different, and some new elements have been added to the mix. There are several ways to get around this you can climb faster so that your stamina doesn’t run out so quickly, you can pause to chalk your hands so that your grips last longer, and (new to this version) you can grip at half strength. Each hand has a stamina meter, and when it’s all used up, you’ll lose your grip.
The longer (and harder – but we’ll come to that in a bit) you hold on to something, the more your hand stamina runs out. The game mechanics rely on two factors, stamina and speed.
The game presents you with clearly visible grip points that you can grip with either of your hands, and it’s up to you to decide on the best path up. You have to make your way up the checkpoints until you reach the top.
At the beginning of each level, you’re standing on a platform, mid-way up a mountain or building. The Climb 2, like its predecessor, is a virtual reality climbing game. Well, not just mountains, since the sequel also features skyscrapers.
Now it’s back, and I find myself, once again, climbing up mountains. I reviewed The Climb a while back and found it quite impressive, but I had a few issues with it. It offers vast expanses, acrophobia-defying gameplay, and beautifully depicted locations. If you’ve ever played (or heard of) the original, you’ll know that it’s a title perfectly suited for virtual reality gaming. It’s been a long time coming, and it’s seen a couple of delays, but The Climb 2 is finally out on Quest.